On 14 May 2026, approximately 30 S.2 students visited Immverse XR, Hong Kong’s first Location-Based Entertainment (LBE) centre.
Diving into Space Odyssey, students became story protagonists, traveling through galaxies and entering a space capsule. As if stepping into a theatre screen, they experienced the narrative twists of weightlessness, disorientation, and awakening. This immersive trip perfectly integrated STEAM elements with MVPA60 objectives. To complete tasks, students were required to engage their gross and fine motor skills, reflexes, and hand-eye coordination while learning about cutting-edge XR technology first-hand.
Filled with excitement, students demonstrated exceptional focus, sharpening generic skills like critical thinking and collaboration. Ultimately, this futuristic excursion allowed students to gain immense rewards in both physical wellness and technological knowledge.


